Capcom Limiting Western Devs to "Established" Brands

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Following the dismal gross revenue loser of last twelvemonth's Technology Commando, Capcom says it will hold the development of new games primarily in Japan, while Western studios will entirely work on existing, good-grooved properties.

Formed by Swedish studio Grin, which restricted down in Lordly of last year, Bionic Commando earned sizable reviews but tanked at the read, moving only 27,000 copies in its first month of sales crossways both the Xbox 360 and PlayStation 3. That failure has apparently led Capcom to payoff a second gear look at how it makes practice of Western developers you bet untold responsibility they'll lean in the future.

"We are considering ways to split the roles of activities in Japan and foreign," the company aforementioned during a Q&adenylic acid;A session with analysts. "We plan to develop new titles primarily in Japan."

Western sandwich studios like Grin, meanwhile, will be relegated to operative on extant properties "with swell-set up characters and universal themes," it continued. "Overseas companies will likewise handle certain parts and/or lineups of such games."

Capcom sounded like information technology would prefer to avoid dealing with Western developers altogether, if it could. Unfortunately, at this tip they appear to beryllium a necessary evil. "We cannot break out a sufficient figure of titles without using the resources of these companies," it said. "This is why we project to continue exploitation these alliances."

Of course, as Gamasutra notes, Technology Commando actually was an established brand prior to Grin's involvement: It was originally released as an arcade machine in 1987 before being brought to the NES a class later and so the Brave Boy in 1992. The most recent addition to the franchise prior to Grin's involvement was Bionic Commando: Elite Forces for the Brave Boy Colourize 1999, so the series wasn't exactly at the forefront of mainstream gamer consciousness; then again, Grin also industrial the far-better-received Bionic Commando Rearmed, the 2008 remake of the NES classic. Perchance there's a arrow-shaped truth being overlooked here: Good games, and bad, can do from anywhere.

https://www.escapistmagazine.com/capcom-limiting-western-devs-to-established-brands/

Source: https://www.escapistmagazine.com/capcom-limiting-western-devs-to-established-brands/

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